How To Get The Statue's Hand In Hellraiser: Revival

How To Get The Statue's Hand In Hellraiser: Revival

Published Oct 8, 2026, 8:20 AM EDT Collin is a Guides Staff Writer at TheGamer who has been writing guides for nearly ten years. He is also a professional game/level designer. More importantly, he's still waiting for a new Ape Escape game to release. Clive Barker's Hellraiser: Revival is a new survival horror game that pits you against both the fearsome Cenobites, but also a pain-worshipping cult that wants the puzzle box. While you will spend a good amount of time fighting all types of horrors, there are occasional puzzles you'll need to solve. One of these is located in Bruno's home after you beat him in a boss battle. This is a series of puzzles you'll need to complete to both unlock the Statue's Hand, but actually escape his house. Taking place in the manor after you beat Bruno the first time, before you decide to unlock this hand, I recommend checking the available rooms and picking up any supplies or crafting materials lying around. There's quite a lot of the latter, which can be a nice way to bolster your resources after spending so much fighting the boss. Solve The Office Cabinet Puzzle In order to unlock the statue's hand, we will need to complete a series of smaller puzzles and objectives throughout the house. To start, head upstairs and go into the office. Inside, you will find some crafting materials, a locked cabinet with an ornate symbol on it, and some paintings. Approach the desk and pick up the drawing that shows the ornate lock on the cabinet behind you. The picture will show the lock with four triangles that are a different shade. You will use this drawing as a reference, as you need to move the different colored triangles on the cabinet's lock so they match the drawing. This means the triangles need to form an upside-down triangle. To do this, you will need to rotate three overlapping circles with the symbols in them until they form the correct pattern in the drawing on the desk. The circles each have one nob associate with them (Left, Right, and Top) and there's no limit to how many times to can interact with that nob. The correct sequence to form the cabinet symbol is: Right — Rotate twice Left — Rotate once Top — Rotate once. Right — Rotate three times Top — Rotate three times Inside the safe, you will find a statue, 40 coins, a bunch of crafting materials, an inventory expansion pouch, and the submachine gun along with 40 rounds of ammo. The SMG takes up quite a bit of space, so if you need to make room (or just want to put it away), there is a storage truck behind you near the save point. Fix The Gramophone With the first statue in hand, head out of the office, hang a right, go into the narrow side hallway, and take another right into the music room. Inside, you will find some instruments, a safe, and a working gramophone. Approach the gramophone and interact with it to take the winding handle off this machine. Before you go downstairs, make sure to enter the code 1966 into the safe to unlock it. This code is determined by the number on the back of the painting of the burning city in the office, plus 300 to get the year that Bruno was born. Inside you'll find some ammo and crafting supplies, which is always helpful. Head back downstairs and enter the dining room. On the far wall, you will find another gramophone that is conveniently missing its winding handle. Wow, what luck, we just found one! Put the winding handle into the machine to open it and unlock the second statue you need to obtain the Statue's Hand in the middle of the room. Kill The Armored Cultists On the center podium, after both statues have been placed, you will be able to obtain the Resurrection Key and the Statue's Hand. Doing so will immediately set off an alarm, locking all the doors to the outside and causing two of the iron maidens to open. Inside each one will be an armored cultist that you'll need to kill. Because of this, I recommend ensuring you have a blunt melee weapon equipped and your guns ready. When the fight starts, rip the spikes off the wall with the Genesis Configuration and hurl them at one of their heads. Your goal is to break the armor covering their heads so you can easily shoot and kill them. There is one set of spikes you can throw directly to the right of the first iron maiden that opens, and another one on the second floor near the balcony. Hitting them in the head once with a thrown telekinetic object will shatter their armor, allowing you to kill them with a single pistol headshot. This is the most efficient method for dealing with these enemies. I recommend saving in the office after you've defeated both of the guards! Solve The Gas Room Puzzle With the enemies dead, use the Resurrection Key to open the locked door on the first floor. Upon entering, the door behind you will lock, and the room will start to fill with toxic gas. Your goal is to adjust the golden objects that each of the statues are holding to match the large painting on the wall to the right. To start, interact with the statue holding the scale once to make sure both sides are evenly balanced. Then go to the statue to the left of the door you entered from and interact with it twice so it's holding the flagpole upright. You will not need to interact with the third statue, as the golden mask is already showing. After all three statues mimic the painting, a secret door will open, so quickly run inside before the gas kills you. In this room, you will find a voice recorder, ammo for your weapons, some gunpowder, and a fresh melee weapon. Unsurprisingly, this means there's another armored cultist waiting for you when you emerge. When you exit the room, a pistol-wielding cultist will burst out of another iron maiden. Once again, aim to break the armor covering his face, as this will let you end the fight with a clean shot to the head. When he's dead, head upstairs to Bruno's room on the second floor. Escape Bruno's House When you enter Bruno's bedroom, you will find some notes you can read, crafting materials, and a journal on his desk. Pick up the journal, open it, and snag the keycard off the page. Then pick up one of the objects embedded in the large wheel with the Genesis Configuration and head out into the hall. A final cult member will burst out of an iron maiden. Throw the object you grabbed with the box at his head to break the armor, and then shoot the cult member in the head once. You will find some money on their body, and you can use your recently discovered keycard to finally leave the mansion with the Statue's Hand.

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