Super Mario Galaxy Has Been 100% Decompiled, And A New PC Port Is In The Works Published Sep 28, 2026, 3:58 AM EDT Sam Woods is TheGamer’s Senior Reporter. He’s been in games journalism since 2020 and has undertaken a variety of roles in that time. These have included roles such as SEO Editor, Managing Editor at DualShockers, and Global Head of Gaming, and he's also been seen on the BBC. He was promoted to the Senior Reporter position in 2025 following a series of high-quality reports and exclusives for TheGamer. Since 2020, Sam has written over 2,500 articles and specializes in telling the stories of the people behind the games. He’s interviewed the biggest game directors, some of the industry’s top talents, told the stories of how indie games came to be, and spoken to players about what really makes them tick. He’s also interviewed some of the world’s biggest musical artists to find out how the medium has inspired their work, and TV and Film actors about their roles in video game adaptations. He even hosted a PAX panel in 2021 and made a documentary in 2024 surrounding the creation of a Disney game. Alongside this, Sam focuses on breaking news. He got the scoop on Perfect Dark’s cancellation, got context around some AI drama, and revealed how Lady Dimitrescu’s actress would love to step back into the character’s giant shoes. These articles have been picked up by the biggest gaming sites, including IGN, GameSpot, and PC Gamer. He also loves to dive into the numbers behind the games. Sam’s journey in games journalism has taken him all over the world. He’s covered Gamescom in Germany, Summer Game Fest in Los Angeles, and Tokyo Game Show in Japan, each on more than one occasion. He’s been learning Japanese since 2024 with the intention of identifying and translating Japanese-language news and bringing it to English-language audiences first, something he’s done countless times. Sam’s first review was 2020’s Battletoads reboot, and he’s since reviewed games in The Legend of Zelda, Super Mario, and Pokemon franchises. Super Mario Galaxy, one of the Wii's crown jewels, has, for the first time ever, been 100 percent decompiled, opening the door to unlocked frame rates and extensive modding. While PC versions have been available online for many years through emulation, this decompilation makes modding and editing the game infinitely easier, and work has already begun on a brand-new port utilizing the decompiled code. Mario Galaxy Port Work Begins As Game Decompiled 100 Percent, All By Humans Decompilation is the process of translating a game's binary code into a formula that humans can easily work with. It often involves turning lines of 0s and 1s into C++ code that Nintendo originally used. This lets developers recreate and run native versions of the game on PC without emulation, making modding and expansion much easier. It has come a long way in recent times. In 2019, Super Mario 64 was seen as a milestone: the Nintendo 64 title, arguably the most difficult to fully decompile at the time, was completed. This has led us to where we are today: Super Mario Galaxy, a game with seven times more code than Super Mario 64, decompiled—all without AI or vibe coding. This work, confirmed by Super Hackio, opens the door to a fully unlocked version of the game on PC—eliminating the frame rate limit, increasing the resolution, and opening the game to whatever mods the community can conjure up. In Super Hackio's video, they confirm that work on this PC port has begun. Astrocore, as it's been titled, is being developed by the Luma's Workshop team and will be 100 percent coded by humans. Of course, given how litigious Nintendo is, there will likely be some lawyer intervention. However, since none of Nintendo's actual code or assets have been used, this always proves difficult for its legal team. Astrocore's official website makes it clear that "Mario, Luigi, and all related characters and images belong to Nintendo and are not under the copyright of this website," and that "This website is in no way affiliated with or endorsed by Nintendo." While not quite decompilation, emulation efforts are making huge strides forwards with PlayStation games, too. PS5 launch title Demon's Souls was the first to be seen running on the new SharpEmu emulator, and not long after, Ghost of Yotei's title screen was booted. Systems Released November 1, 2007 ESRB E For Everyone due to Mild Cartoon Violence Developer(s) Nintendo Publisher(s) Nintendo Engine Super Mario Galaxy Engine Multiplayer Local Multiplayer, Local Co-Op Franchise Super Mario
A Decompiled Super Mario Galaxy PC Port Is Now In The Works
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