Published Jul 30, 2026, 1:00 PM EDT Kyle Gratton is an editor and writer based out of Kansas City. He received a bachelor's degree, dual majoring in English and History with a minor in Film and Media Studies, and has been a senior staff writer and reviewer for Screen Rant's Gaming section since 2021, with roles in editorial, and various freelance projects. A terminal Midwesterner who graduated from the University of Kansas, Kyle also has knowledge and interest in literature, film, film adaptions of literature, and history. Find Kyle on Bluesky: kwg.bsky.social and Letterboxd: KyleG5 The Legend of Zelda: Ocarina of Time is a masterpiece, a timeless classic, one of the best games ever made... but it was also released in 1998, in the very earliest years of 3D gaming. An upcoming remake for the Nintendo Switch 2 is sure to create many new fans, but it's also renewing interest in the original Nintendo 64 game. Playing the 28-year-old Ocarina of Time is still highly recommended, but you might have to face a few harsh realities. Gaming has come an exceptionally long way in nearly three decades, and so has the Zelda series. While cutting-edge at the time, Ocarina of Time was made, like plenty of major releases still are today, with numerous technological limitations which only grow more glaring with every passing year. Going back to Ocarina of Time, especially if you've played more modern Zelda titles, can be clunky and confusing, but it's still well worth the effort. You'll Have To Master Awkward Camera Controls When the N64 debuted in 1996, its infamously goofy controller came with only one joystick. It's a bit hard to conceptualize in 2026, but 30 years ago, people had a hard time understanding what it meant to control the camera in a virtual, three-dimensional environment—it simply wasn't something anyone had needed to do before. (Check out the below video from the Video Game History Foundation of someone's mind getting blown by the moveable camera in Super Mario 64 at E3 1996.) Ocarina of Time introduced Zelda's Z-targeting system, versions of which are still in use for plenty of action combat games. If you want to adjust your camera angle out of combat, though, you have to face Link in the right direction, then press Z to put the camera directly behind him. It's Difficult To Get The Original Ocarina Of Time Experience It's not necessarily difficult to play Ocarina of Time in 2026, but it is hard to get the original experience. That is, very few people who haven't already played the game have access to an original Nintendo 64, an Ocarina of Time cartridge, and a CRT television. This isn't a huge deal, but this is the technical environment Ocarina was designed for. Its art style can look a bit off at a higher frame rate and resolution. Playing on a Switch 2 with the Nintendo Classics' CRT filter is a passable substitute. Using The Iron Boots & Hover Boots Is A Huge Headache Perhaps the most common complaint about Ocarina of Time is how obnoxious it is to equip and take off the Iron Boots while completing the Water Temple, the game's most infamous dungeon (and the best-designed one, I'd argue). The Hover Boots have the same problem, but they're not used as frequently. Instead of being bind-able to a C button like most other items, boots are considered equipment, so every time you swap boots, you have to flip through the pause menus. An Ocarina of Time 3D change fixed this, and it's almost guaranteed to be carried over to the new Switch 2 remake. Some Required Items Are Out Of The Way Taking a detour to find a required item isn't really a big deal in and of itself, but Ocarina of Time is a bit clumsy in how it signposts you along the critical path. Most of the time, Navi will chime in to give you a hint, but sometimes there are more subtle suggestions that are easily missed. One that comes to mind is Din's Fire; one of the Great Fairies will mention where you might find new magic spells, but by the time you actually need Din's Fire to progress, the game just kind of assumes you've already found it. Optional Content Is Easy To Miss Part of the frustrations with Ocarina of Time's signposting—another hurdle of early 3D game development—is that you can very easily miss a lot of optional content. The biggest example, though you're unlikely to miss every hint, is Epona, Link's iconic steed who makes her debut in Ocarina of Time. You don't have to acquire Epona. Not having a horse will make it tough to get Biggoron's Sword, another optional quest, but there are myriad smaller examples too. Ocarina Of Time's Lock-&-Key Zelda Formula Is Obsolete Ocarina of Time did not codify the classic Zelda formula; that is largely A Link to the Past's claim to fame. Newer fans coming from Breath of the Wild and Tears of the Kingdom may find an unsatisfyingly restrictive experience. Progression usually requires a specific item. Most often, a dungeon will give you a new toy which lets you get to the boss, but there are other non-dungeon instances as well, like the aforementioned Din's Fire or the Hookshot. There isn't much creativity in puzzle solving, unlike in BOTW and TOTK. It's Impossible To Avoid Spoilers I hate to be the bearer of bad news, but if you're planning on giving Ocarina of Time a whirl in 2026, you're most likely already aware of its major story beats. It's one of those games that is so famous, its narrative is ubiquitous in gaming circles, just like Final Fantasy 7. If you are truly unaware of Ocarina of Time's twists, stop reading now (or just skip down to the next section), because I'm about to vaguely allude to some very famous scenes. Playing Ocarina of Time in 2026, you'll likely know what happens when Link pulls the Master Sword, what Sheik's whole deal is, and how Ganondorf is just one phase of the final boss fight. A Lot Of Ocarina Lore Was Established Long After Its Release Ocarina of Time is the single most important game in The Legend of Zelda's notoriously wonky chronology. But you would have no clue that's the case if you're just now playing it. That's fine. Ocarina of Time has a self-contained, and might I add, beautifully and transcendentally nostalgic story. It's almost entirely devoid of the larger Zelda context, though, because an official timeline wasn't published until 2011, when it was revealed that Ocarina of Time is where three separate continuities diverge. Ocarina Of Time Isn't As Impressive Or Revolutionary As It Was In 1998 You probably don't need me to tell you this, but Ocarina of Time is an old game. It's still my favorite game of all time, but I won't pretend like it's not quaint by modern standards. Its game world is small, the technical limitations are obvious, and some of its design choices are a bit rough, but that doesn't make it unworthy of your time. I'd argue we could use more games of smaller scope these days, but if you're coming off of Tears of the Kingdom or even Echoes of Wisdom, don't be surprised when you find Ocarina of Time to be exceptionally dated. You Will Never Play Ocarina Of Time For The First Time Again Beating many of the all-time classic games is bittersweet. There's nothing like exploring that world for the first time, because foreknowledge prevents you from truly being surprised. If you're playing Ocarina of Time for the first time in 2026, I implore you to take your time. Chat with every NPC, search high and low for Pieces of Heart. It's a game so well constructed that I've played it at least a dozen times all the way through. There's nothing quite like The Legend of Zelda: Ocarina of Time, and even obsessives like myself only get to play it for the first time once. Released November 21, 1998 ESRB E10+ for Everyone 10+: Animated Blood, Fantasy Violence, Suggestive Themes Developer(s) Nintendo Publisher(s) Nintendo Engine Zelda 64 Engine Franchise The Legend of Zelda
10 Harsh Realities Of Playing Zelda: Ocarina Of Time In 2026
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