The PC gaming ray tracing obsession began with the first RTX 20 graphics cards released on this day in 2018 — the GeForce RTX 2080 and 2080 Ti led the charge, but games were thin on the ground

The PC gaming ray tracing obsession began with the first RTX 20 graphics cards released on this day in 2018 — the GeForce RTX 2080 and 2080 Ti led the charge, but games were thin on the ground

Nvidia’s Turing GPUs became available to enthusiasts for the first time on this day eight years ago. This wasn’t just another accelerated GPU generation, though, at least according to Nvidia. The GeForce 20 series pioneered a “20 years in the making” ability to deliver hybrid graphics enhanced by real-time ray tracing. Nvidia made this new technology available at the high-end first, via the GeForce RTX 2080 and RTX 2080 Ti (review links). The more mainstream RTX 2070 wouldn’t become available until October.In a blog post a month ahead of the release day, Nvidia CEO Jensen Huang didn't hold back in heralding the arrival of Turning for PC gaming graphics. “Turing opens up a new golden age of gaming, with realism only possible with ray tracing, which most people thought was still a decade away.” He went on to claim that “Once you see an RTX game, you can’t go back.”Get Tom's Hardware's best news and in-depth reviews, straight to your inbox.

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