Super Mario Galaxy Is Back With An Impressive PC Port

Super Mario Galaxy Is Back With An Impressive PC Port

Super Mario Galaxy Is Coming To PC Thanks To Fans Published Sep 29, 2026, 5:00 PM EDT Sharmila is an engineer-turned-gaming hardware journalist and freelance contributor at ScreenRant who has been covering the gaming and tech industry since 2021. While she first built her expertise writing about video games, she has since pivoted towards gaming hardware, with a focus on PC components, peripherals, handhelds, and performance-driven tech. When she’s not testing gear or writing about the latest hardware trends, she can usually be found diving into competitive shooters or keeping up with the evolving esports scene. For years, playing Super Mario Galaxy on PC meant having to deal with Wii emulation, but that could soon be a thing of the past. A fan-made project is bringing Nintendo’s beloved space adventure to PC as a native port, meaning you won’t need to bank on emulators just to jump between planets with Mario. The project comes from Luma’s Workshop, a group of fans (and techies, of course) working on a decompilation of the original Super Mario Galaxy. Codenamed AstroCore, the project is being developed without AI tools and is expected to release soon, although the team hasn’t announced a specific release date yet. Fans Are Giving Super Mario Galaxy the PC Port Nintendo Never Did Luma’s Workshop has already shown off the port running on PC in a trailer available on the Super Hackio YouTube trailer, giving PC players a pretty good idea of what to expect. Super Mario Galaxy is shown running at 60 frames per second, matching the performance of the original Wii release in a higher-resolution version. For context, a native PC port like the project in question is built specifically to run on PC hardware rather than recreating the Wii environment through software. This makes the experience much more straightforward for players who want to revisit Mario’s trip through space without relying on an emulator. There’s an important detail about how this project works, though. The port won’t include Nintendo’s original game assets. Instead, projects like AstroCore are designed to distribute the reconstructed code without copyrighted game assets, meaning users will need to provide the relevant game data themselves. The project also has plans beyond the first Galaxy game. Once the team finishes its work on Super Mario Galaxy, Luma’s Workshop plans to move on to Super Mario Galaxy 2. If the latter reaches the same stage too, PC players could eventually have native versions of both Wii games. It’d be interesting because Super Mario Galaxy 2 has never received a PC release either. For now, though, the team’s focus remains on getting the first game running properly. Super Mario Galaxy isn’t the only classic Nintendo game getting this treatment from the modding community either. Unofficial PC ports have appeared for games including Super Mario 64, Mario Kart 64, The Legend of Zelda: Ocarina of Time, Majora’s Mask, F-Zero, and Diddy Kong Racing before. Nintendo Isn’t Bringing Galaxy to PC, So Fans Are Doing It Themselves Nintendo What makes the Galaxy project stand out is the game itself. Released for the Wii in 2007, Super Mario Galaxy took the traditional Mario platforming formula and turned it into something completely different, with Mario bouncing between tiny planets, running upside down, and using gravity to navigate levels. The game’s controls were also designed around the Wii Remote and Nunchuk, so bringing it to PC comes with its own set of challenges. The native port will need to account for mechanics such as the Wii Remote’s pointer and motion controls, while also offering a control scheme that feels natural with a keyboard and mouse or a regular controller. If successful, AstroCore is expected to give a nearly two-decade-old Nintendo game another chance to run on modern hardware while preserving the experience that made it so memorable in the first place. There’s still no release date for it, so PC players will have to wait a little longer before getting their hands on it. But with the project already running at 60 FPS, Super Mario Galaxy fans have a pretty good reason to keep an eye on it. Released November 1, 2007 ESRB E For Everyone due to Mild Cartoon Violence Developer(s) Nintendo Publisher(s) Nintendo Engine Super Mario Galaxy Engine Multiplayer Local Multiplayer, Local Co-Op Franchise Super Mario

Original Source

Read the full article at Screenrant →

KhanList aggregates and links to publicly available news content. We do not host full articles from third-party sources. Always verify important information with original sources.