Star Trek Officially Confirms Captain Archer's Return for New October Release

Star Trek Officially Confirms Captain Archer's Return for New October Release

Image via UPN Published Sep 16, 2026, 6:10 PM EDT A cinematic obsessive with the filmic palate of a starving raccoon, Rob London will watch pretty much anything once. With a mind like a steel trap, he's an endless fount of movie and TV trivia, borne from a misspent youth of watching monster movies on TV, perusing the sun-faded goods at the local video rental shop, and staining his fingers with ink from the Video Movie Guide. Areas of interest include science fiction, film noir, horror flicks, '70s disaster pictures, Bond movies, '90s action, giant robots, dinosaurs, super heroes, and the exuberantly schlocky output of Cannon Films. He also enjoys both Star Trek and Star Wars when they're good, and maybe even more when they're bad. As a Canadian, he also has a vested interest in Canadian movies and TV shows, especially the cheesier ones dubbed "Canuxploitation." An expert on Marvel Comics, he has also written for the Official Handbook of the Marvel Universe, and is a member of the Marvel Research Team. He can frequently be found pontificating on comic-book continuity or bemoaning the misfortunes of the Toronto Maple Leafs on his Twitter account. Sign in to your Collider account It's been a long road, getting from there to here, but Captain Jonathan Archer's time is finally near. The captain of the first starship Enterprise, as seen on the series Star Trek: Enterprise, is coming back in a way that's sure to excite and delight Star Trek fans and Gamesters of Triskelion alike. Portrayed by Scott Bakula, Archer was chosen to captain the NX-01 Enterprise in the 22nd century, a time before the United Federation of Planets. Despite a mission that was fraught with perils, Archer became a Starfleet legend, and helped unite humanity with the Vulcans, Andorians, and Tellarites to form the Federation; after retirement, he became the organization's first President. His on-screen mission was plagued with middling reviews and worse ratings, and was cancelled after four seasons. However, the show has eventually become appreciated by Trek fans, and Bakula has expressed interest in returning to the role. Now, Archer is back in a new expansion of the popular Star Trek Fluxx card game. To celebrate the 60th anniversary of the franchise, which first hit warp speed in the fall of 1966, Looney Labs is producing a limited-edition reprint of its four Star Trek Fluxx games, with sets based on The Original Series, The Next Generation, Deep Space Nine, and Voyager, as well as a new set based on Lower Decks. Archer is taking the spotlight in a new Enterprise-themed expansion set that will focus on the show's Temporal Cold War plotline, with cards for Archer, temporal agent Daniels, the alien Xindi, and more. Another Enterprise-themed set, The Portos Expansion, focuses on Archer's faithful beagle. The Archer Expansion, and all of Looney's Fluxx sets, are available to order on LooneyLabs.com. Collider Exclusive · Sci-Fi Survival Quiz Which Sci-Fi World Would You Survive? The Matrix · Mad Max · Blade Runner · Dune · Star Wars Five universes. Five completely different ways the future went wrong — or sideways, or up in flames. Only one of them is the world your instincts were built for. Eight questions will figure out which dystopia, galaxy, or desert wasteland you'd actually make it out of alive. 💊The Matrix 🔥Mad Max 🌧️Blade Runner 🏜️Dune 🚀Star Wars TEST YOUR SURVIVAL → 01 You sense something is deeply wrong with the world around you. What do you do? The first instinct is often the truest one. APull on every thread until I understand the system — then figure out how to break it. BStop asking questions and start stockpiling — food, fuel, weapons. Questions don't keep you alive. CKeep my head down, observe carefully, and trust no one until I know who's pulling the strings. DStudy the patterns. Every system has a rhythm — learn it, and you learn how to survive it. EFind the people fighting back and join them. You can't fix a broken galaxy alone. NEXT QUESTION → 02 In a world of scarcity, what resource do you guard most fiercely? What we protect reveals what we believe survival actually requires. AKnowledge. If you understand the system, you don't need resources — you can generate them. BFuel. Everything else — movement, power, escape — runs on it. CTrust. In a world of fakes and informants, a truly reliable ally is rarer than any commodity. DWater. And after water, information — the two things empires are truly built on. EShips and credits. The galaxy is big — you survive it by being able to move through it freely. NEXT QUESTION → 03 What kind of threat keeps you up at night? Fear is useful data — if you're honest about what you're actually afraid of. AThat reality itself is a lie — that everything I experience has been constructed to keep me compliant. BA raid. No warning, no mercy — just the roar of engines and then nothing left. CBeing identified. Once someone with power decides you're a problem, you're already out of time. DBeing outmanoeuvred — losing a political game I didn't even know I was playing. EThe Empire tightening its grip until there's nowhere left to run. NEXT QUESTION → 04 How do you deal with authority you don't trust? Every dystopia has a power structure. Your approach to it determines everything. ASubvert it from the inside — learn its rules well enough to weaponise them against it. BIgnore it and stay out of its reach. The further from any power structure, the better. CAppear to comply while doing exactly what I need to do. Visibility is the enemy. DManoeuvre within it carefully. You can't beat a system you refuse to understand. EResist openly when I have to. Some things are worth the risk of being seen. NEXT QUESTION → 05 Which environment could you actually endure long-term? Survival isn't just tactical — it's physical, psychological, and very much about where you are. AUnderground bunkers and server rooms — cramped, artificial, but with access to everything that matters. BOpen wasteland — brutal sun, no shelter, constant movement. At least the threat is honest. CA dense, rain-soaked city where you can disappear into the crowd and nobody asks questions. DMerciless desert — extreme heat, no water, and something enormous living beneath the sand. EThe fringe — backwater planets and busy spaceports where the Empire's attention rarely reaches. NEXT QUESTION → 06 Who do you want in your corner when things fall apart? The company you keep is the clearest signal of who you actually are. AA tight crew of believers who've seen behind the curtain and have nothing left to lose. BOne or two people I'd trust with my life. Any more than that and someone talks. CNobody, ideally. Alliances are liabilities. I work alone unless I have no choice. DA community bound by shared hardship and mutual survival — people who need each other to last. EA ragtag team with wildly different skills and total commitment when it counts. NEXT QUESTION → 07 Where do you draw the line — if you draw one at all? Every survivor eventually faces a moment that tests what they're actually made of. AI won't harm the innocent — even the ones who'd report me without hesitation. BI do what I have to to protect the people I've chosen. Everything else is negotiable. CThe line shifts depending on who's asking and what's at stake. DI draw a long-term line — nothing that compromises my people's future, even if it'd help now. ESome lines, once crossed, can't be uncrossed. I know which ones they are. NEXT QUESTION → 08 What would actually make survival worth it? Staying alive is one thing. Having a reason to is another. AWaking others up — dismantling the illusion so no one else has to live inside it. BFinding somewhere — or someone — worth protecting. A reason to keep moving. CAnswers. Understanding what I am, what any of this means, before time runs out. DLegacy — shaping the future in a way that outlasts me by generations. EFreedom — for myself, for others, for every world still living under someone else's boot. REVEAL MY WORLD → Your Fate Has Been Calculated You'd Survive In…Your answers point to the world your instincts were built for. This is the universe your temperament, your survival instincts, and your particular brand of stubbornness were made for. The MatrixYou took the red pill a long time ago — probably before anyone offered it to you. You're a systems thinker who can't help but notice the seams in things. You're drawn to understanding how the system works before figuring out how to break it. You'd find the Resistance, or it would find you — your instinct for spotting constructed realities is the machines' worst nightmare. You function best when you have access to information and the freedom to act on it. The Matrix built an airtight prison. You'd be the one probing the walls for the door. Mad MaxThe wasteland doesn't reward the clever or the well-connected — it rewards those who are hard to kill and harder to break. That's you. You don't need comfort, community, or a cause larger than the next horizon. You need a vehicle, a clear threat, and enough fuel to outrun it — and you're good at all three. You are unsentimental enough to survive that world, and decent enough — just barely — to be something more than another raider. In the wasteland, that distinction is everything. Blade RunnerYou'd survive here because you know how to exist in moral grey areas without losing yourself completely. You read people accurately, keep your circle small, and ask the questions others prefer not to answer. In a city where humanity is a legal designation rather than a feeling, you hold onto something that keeps you functional. You're not a hero. But you're not lost, either. In Blade Runner's world, that distinction is everything. DuneArrakis is the most hostile environment in the known universe — and you are precisely the kind of person it rewards. Patience, discipline, and political awareness are your core strengths — and on Arrakis, they're survival tools. You understand that the long game matters more than any single victory. Others come to Dune and are consumed by it. You'd learn its logic and earn its respect. In time, you wouldn't just survive Arrakis — you'd begin to reshape it. Star WarsThe galaxy far, far away is vast, loud, and in a constant state of violent political upheaval — and you wouldn't have it any other way. You find meaning in being part of something larger than yourself — a cause, a crew, a rebellion. You'd gravitate toward the Rebellion, or the fringes, or whatever pocket of the galaxy still believes the Empire's grip can be broken. You fight — not because you have to, but because standing aside isn't something you're capable of. In Star Wars, that willingness is what makes all the difference. ↻ RETAKE THE QUIZ What Is the Temporal Cold War? The Temporal Cold War was a conflict fought between several time-travelling factions with the goal of ruling the past, present, and the future. Archer and the Enterprise first became entangled with it when they encountered a mysterious figure working with the shapeshifting Suliban. Later, another faction convinced the alien Xindi that humanity would destroy them in the future, and equipped them with advanced weapons technology they used to launch a devastating attack on Earth; Archer defeated the Xindi before a second attack could destroy the planet. The war eventually ended with the banning of time travel technology, but at least one veteran of the conflict, Kovich (David Cronenberg), was still active in the 31st century, as seen on Star Trek: Discovery. Stay tuned to Collider for future updates. Release Date 2001 - 2005-00-00 Network UPN Showrunner Brannon Braga Cast Scott Bakula Jonathan Archer Directors David Livingston, Allan Kroeker, Michael Vejar, David Straiton, Roxann Dawson, LeVar Burton, James A. Contner, Robert Duncan McNeill, James L. Conway, James Whitmore Jr., Michael Grossman, Marvin V. Rush, Patrick R. Norris, David Barrett, Jim Charleston, Michael Dorn, Rob Hedden, Terry Windell, Winrich Kolbe, Les Landau, Manny Coto Writers Chris Black, Garfield Reeves-Stevens, Judith Reeves-Stevens, David A. Goodman, Alan Brennert, André Jacquemetton, Brent V. Friedman, Fred Dekker, Ken LaZebnik, Maria Jacquemetton, James Duff, Jonathan Fernandez, Paul Brown, Stephen Beck, André Bormanis, Manny Coto, Michael Sussman, Allan Kroeker, Brannon Braga, David Wilcox, John Shiban, Judith Reeves-Stevens, Phyllis Strong, Rick Berman, Tim Finch Franchise(s) Star Trek Creator(s) Rick Berman, Brannon Braga, Gene Roddenberry

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