Published Oct 31, 2026, 4:30 PM EDT Abhinav pivoted from a career in banking to pursue his first love in writing. Even while working full-time, he continued contributing as an editor-at-large, a role he has held for more than 7 years. A lifelong tech enthusiast who has built three gaming and productivity powerhouse PCs since 2018, his passion for technology keeps him closely following the semiconductor industry, from NVIDIA and AMD to ARM. His MSc dissertation explored how artificial intelligence will reshape the future of work, reflecting his curiosity about the wider social impact of emerging technologies. On October 13, Nvidia introduced a new performance-focused frame generation mode for RTX 40-series and RTX 50-series graphics via the Nvidia App, but everything the company has said about it fits in one paragraph and a single chart in its announcement. Labeled as Preset C, the beta mode replaces the second of frame generation's two AI models, which handles optical flow for UI and ray-traced effects, with a lighter algorithm. Team Green claims that it runs up to 35% faster on the RTX 5060 with minor image quality trade-offs, although this comes from the 6x frame generation mode that's exclusive to Blackwell graphics. Independent reviewers like Digital Foundry have tested the new preset on the 50-series, but so far, its impact on the Ada Lovelace GPUs remains shrouded in mystery. I tested the mode on my RTX 4070 Ti Super to see how the preset affects performance and image quality, and here's what I found. Establishing the baseline on Cyberpunk 2077 Because it's still the gold standard for benchmarking Cyberpunk 2077 is the title Nvidia used for its own benchmarks while showcasing DLSS Frame Generation Preset C, so it only made sense to match its resolution, ray tracing fidelity and upscaling mode. To establish the baseline level of performance, I ran the game at 1440p with ray-tracing set to Medium and DLSS Super Resolution set to Balanced on Transformer Model 2. I maxed out the remaining settings with Ray Reconstruction and Reflex on, V-sync off and no frame rate cap on driver version 621.01. The hardware configuration differs slightly from Nvidia's test bench, however, and that's worth accounting for. Nvidia tested an RTX 5060 coupled with a Ryzen 7 9800X3D, whereas my RTX 4070 Ti Super runs alongside a Zen 4 Ryzen 5 7600X and 32GB of DDR5-6000. The test was straightforward. I ran Cyberpunk 2077's built-in benchmark thrice for every configuration, logged each pass through CapFrameX and calculated the average of the results. RTX 4070 Ti Super + Ryzen 5 7600X (FG disabled, max settings) Average FPS PC Latency Run 1 99.5 31.9 ms Run 2 98.8 32.1 ms Run 3 99.0 31.4 ms Average 99.1 31.8 ms Preset C gave my 4070 Ti Super 6% more frames The lighter model leaves more processing power for real frames Credit: Nvidia. With DLSS Frame Generation Preset B (which is Nvidia's Quality Mode) my 4070 Ti Super averaged 157.6 FPS, and switching to Preset C pushed that to an average of 167.2 FPS, which is a gain of about 6.1% on the Ada Lovelace card. That's well short of the 35% Nvidia claims for the RTX 5060 8GB, but that comes from the 6x frame generation mode that's exclusive to Blackwell chips, which the 4070 Ti Super can't access. At the 2x frame generation mode that the card supports, going by the chart, Nvidia shows the RTX 5060 gaining only 10%, so that means the more powerful 4070 Ti Super had less to gain from the preset than the entry-level Blackwell card. It also needs to be taken into account that Nvidia's test also differs from mine in two ways. The first of which is the graphical preset. Nvidia's footnote on the chart only lists the ray-tracing level, which matches mine at Medium, but every other setting Nvidia used goes unmentioned, while I maxed my presets out. The next is that it paired the RTX 5060 with a 9800X3D, which is a Zen 5 X3D chip in a game that leans heavily on the CPU, while mine ran with a Ryzen 5 7600X, which was bound to produce some variance. Going by the math alone, the 4070 Ti Super gains less because frame generation costs it less to begin with. At 2x, half the frames on the screen are rendered, and so Preset B was rendering 78.8 FPS against 99.1 FPS with frame gen off, at a 20.5% cost. Preset C cut that to 15.6%, removing about a quarter of the overhead. If you apply the same math to Nvidia's chart, frame gen cost the RTX 5060 about 28% of its frame rate, and Preset C removed 26% of that. Configuration Average FPS Rendered FPS PC Latency FG off 99.1 99.1 31.8 ms Preset B 157.6 78.8 36.3 ms Preset C 167.2 83.6 35.5 ms I couldn't tell the two presets apart in play Nvidia's stated trade-off stayed clean out of sight Pixel peepers would likely hate this verdict, but in all honesty, it wasn't possible to tell Preset C apart from Preset B in gameplay conditions, despite my exhaustive efforts to spot a difference. Nvidia has stated that the new model compromises a little on image quality, and since the model it replaces handled optical flow for UI elements and ray-traced effects, I watched the subtitles, dialogue options, the mini map, and quest markers on both Preset B and Preset C throughout an entire hour of gameplay. That is not to say that these results are absolute and would hold the same way under different gameplay conditions. Cyberpunk 2077 is such a title that it doesn't make the job easy. Its benchmark FPS counter leaves trails even with frame generation turned off (which, again, I tested on both presets and without frame gen) and it's tough to separate visual noise from the game's intended artistic direction. Digital Foundry did find and report Preset C's inherently weaker handling of text and particles on the RTX 5080 in their podcast segment, but mostly when going through the footage frame-by-frame. If that's a trade off that matters to you, it would make sense to use Preset B, which is designed specifically to exclude game user interface and other HUD elements from interpolation. A free upgrade for Ada Lovelace owners? If Nvidia's benchmarks are to be believed, most of the gains that come from this preset go to Blackwell-class GPUs, but if wider testing and independent benchmarks mirror the results that I saw, even Ada Lovelace GPUs stand to gain some free performance without deal-breaking compromises thanks to Preset C. For now, there's nothing in my experience that suggests it would be a bad idea to turn it on, and leave it that way.
Nvidia quietly gave RTX 40-series owners a new frame generation mode, and I measured it on my 4070 Ti Super
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