(Image credit: Panic, Campo Santo / Future) When developer Campo Santo released Firewatch in 2016, it was an unexpected hit. A debut title launching from a tiny indie studio with zero combat and doing really well is usually the stuff of fantasy, but Firewatch surpassed expectations – and it certainly surprised me.From the BacklogEvery gamer has a backlog — and that’s no different for us at TechRadar Gaming. From the Backlog is a series about overdue first-plays, revisiting classics, returning to online experiences, or rediscovering and appreciating established favorites in new ways. Read the full series here.Firewatch follows Henry, a man with a harrowing past. His wife, diagnosed with early-onset dementia, has been moved across the world to be cared for by her family. So, Henry makes a complicated decision to throw himself into an even lonelier situation by becoming a fire lookout in an expansive national park. He’s searching, perhaps, for an answer to all his problems.It’s one of those games that doesn’t sound incredibly captivating. I mean, how hard can living in a remote tower looking out for flames really be? But it’s Firewatch’s narrative-driven storyline where the true magic lies, carrying you on an unsuspecting journey over a number of hours.For some players, it could be a dull proposition. If I’m honest, 10 years ago, I wasn’t really into solely storytelling games. My brain worked a lot faster, and I was heavy into The Witcher 3: Wild Hunt (and I’m still busy writing my feature wishlist for The Witcher 4). Yet, I played Firewatch on a whim, and it changed my mind.Still burning bright (Image credit: Panic, Campo Santo)As the From the Backlog series launched, it felt like the perfect excuse to replay it. Oh, and the fact it’s celebrating its 10th anniversary!The biggest surprise for me was how little I remembered. I had forgotten the immediate depth the narrative throws at you as conversations unfold on screen. I almost felt like I’d never played the game at all. I became lost in thought about whether I actually paid enough attention the first time around.Everything I loved back then was still here – the art style, the mystery, and the problem-solving. But, as I’ve told people over the last ten years that they should play Firewatch, I’ve always been at a loss when it comes to explaining why. Now, I know exactly why. While Firewatch presents as a game that’ll follow just Henry, it’s the conversations he holds over his radio with Deliah, another lookout based across the park, that are utterly captivating.Sign up for breaking news, reviews, opinion, top tech deals, and more.Like Rob Dwiar’s Eastshade retrospective, Firewatch is a lesson in how to slow down wrapped up in a video game. This second time around, my mid-30s brain appreciated the pace, and for a replay, it almost felt like I was playing an entirely different game.Solitude and substance (Image credit: Panic, Campo Santo)Through voice acting alone, they banter, swear, and even flirt at times. There are laughs shared, memories unravelled, and a deep connection sets itself firmly at the center of the game.Perhaps it’s because you’re alone, or perhaps it’s because Campo Santo knew how to make you care, but whatever it was, it still works. Delilah’s constant reassurance (and occasional squabbling) over the radio is so much richer when there’s absolutely nothing to distract you. I realised I’ve been searching for this same feeling in games over the last decade.I’ve played titles from What Remains of Edith Finch to, most recently, 2026’s Will: Follow The Light, but while their storytelling is enchanting, nothing looks the way Firewatch does. Something about the vibrant hues and vintage aesthetic makes me listen, and it turns out, all I needed was a replay to remember how intense and emotionally compelling the story really is.As the days passed in my fire lookout tower, I didn’t want the story to end. I didn’t want to bury Firewatch for another ten years. And yet, after a handful of hours, it had come to an end once again.At least, I thought, I’m finishing this time round safe in the knowledge that if I played again in 2036, I’d still get to feel the same way about this game. Oh, and I’ll also remember that I’ll always be bad at reading maps. Follow TechRadar on Google News and add us as a preferred source to get our expert news, reviews, and opinion in your feeds. Grace is a freelance writer for TechRadar, with past work at sites like GamesRadar, Metro and WhatToWatch. She's been writing about entertainment for over ten years, and has a special interest in sci-fi, rom-coms, and captivating dramas.
I replayed Firewatch a decade on — and its storytelling is still some of the best I’ve ever experienced
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